BACKGROUND: Tarsis CAMPAIGN WORLD: Dragonlance (Krynn) City / Town in Abanasinia. SETTING - Description: A once-great port city left stranded when the Cataclysm drew back the sea, its harbor now a dry plain. - Architecture and landmarks: Aging walled city, old docks and ships stranded in a dry former seabed, faded grandeur - Atmosphere: Faded, proud, suspicious of outsiders - Ambient sounds: Market chatter, wind over the dry seabed - Lighting: Bright dry daylight, dusty air STYLE: cinematic high fantasy, photorealistic, consistent environment design NEGATIVE PROMPT: modern buildings, cars, power lines, people in modern clothing, text, watermark, logo, blurry Keep the architecture, layout, colors and atmosphere of Tarsis consistent in every shot.