BACKGROUND: The Inn of the Last Home CAMPAIGN WORLD: Dragonlance (Krynn) Interior in Solace, Abanasinia. SETTING - Description: A beloved tavern built high in the branches of a giant vallenwood tree, reached by a long wooden stairway. Warm, crowded and homey. - Architecture and landmarks: Walls and floors of polished wood shaped around the living tree trunk, a great curved bar, a hearth with a cooking fire, stained-glass windows, tables and benches worn smooth by years of use - Atmosphere: Warm, welcoming, busy; the smell of spiced potatoes and ale - Ambient sounds: Crackling fire, murmuring patrons, clinking mugs, creaking wood - Lighting: Warm firelight and lantern glow, colored light through stained glass STYLE: cinematic high fantasy, photorealistic, consistent environment design NEGATIVE PROMPT: modern buildings, cars, power lines, people in modern clothing, text, watermark, logo, blurry Keep the architecture, layout, colors and atmosphere of The Inn of the Last Home consistent in every shot.